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Mathematics for 3D Game Programming and Computer Graphics, Second Edition


作者: Eric Lengyel

标签: 游戏开发



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  • Author: Eric Lengyel

This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.



Book Info

Text concentrates on key mathematical topics for programming 3D game engines and computer graphics. Includes new chapters on the graphics pipeline, the stencil shadow rendering technique, and numerical methods. Includes exercise sets for use as a textbook. Previous edition: c2001. Softcover. DLC: Computer games--Programming.

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  1. Ebooks list page : 808
  2. Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
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  6. Mathematics for 3D Game Programming and Computer Graphics (2nd Edition)
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  9. Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Repost)
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  15. Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel
  16. Mathematics for 3D Game Programming and Computer Graphics, 3rd Edition
  17. Mathematics for 3D Game Programming and Computer Graphics, Third Edition
  18. Eric Lengyel - Mathematics for 3D Game Programming and Computer Graphics, 2nd Edition
  19. Mathematics for 3D Game Programming and Computer Graphics
  20. Mathematics for 3D Game Programming and Computer Graphics (repost)
  21. Mathematics for 3D Game Programming and Computer Graphics (2011)

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  1. guest @ 2009-12-04 14:11:04, email hidden

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